

If you love that game’s iconic wrestling interview, you’ll likely dig Melatonin too. Its closest design parallel is WarioWare or Rhythm Heaven, as it takes a microgame approach. One level has me swiping through Tinder profiles with my arrow keys, while another simply has me hitting my spacebar in time with a hypnotist’s stopwatch swinging by a giant eye. The final challenge every night smashes all of those sequences together into one compilation.Įach level is short, revolving around a simple visual motif and button-timing pattern. A dream about technology becomes a light gun minigame where players need to blast aliens and robots on beat, for instance. Each night, their dreams manifest as a short collection of themed musical levels. Simple narrative interludes show a character struggling to get a good night’s sleep over the course of five nights (perhaps because they’re trying to crash on a couch covered in Monster energy cans). Melatonin takes place entirely within dreams.
